| 1 | = Object Developer Guide = |
| 2 | [[BR]][[BR]]'''WARNING''': This page is under heavy construction, be careful when following instructions found here. |
| 3 | |
| 4 | == Introduction == |
| 5 | ALOE generates waveforms by linking a set of Signal Processing blocks following a defined graph. The concatenation of each processing function, applied to a flow of data produces the desired signal. Each of these components must be written (in ANSI C) following a set of rules which enable it to interact with the rest of the components and with the underlying Operating Environment. |
| 6 | |
| 7 | A Signal Processing Block or '''"ALOE Object"''' has the following properties: |
| 8 | |
| 9 | * A set of ''input ''interfaces |
| 10 | * A set of ''output ''interfaces |
| 11 | * A set of ''initialization parameters'' |
| 12 | * A set of ''resource demands'' as a function of initialization parameters (i.e. cpu time, bandwidth, etc.) |
| 13 | |
| 14 | And produces the following behavior: |
| 15 | |
| 16 | * Given a set of parameter values, the object will produce an output set of streams when an input set of streams is placed at input interfaces within the defined resource utilization constraints. |
| 17 | |
| 18 | == Object structure == |
| 19 | .h + .c + directory structure |
| 20 | |
| 21 | == == |
| 22 | == Implementing the Object == |
| 23 | estructura del .c |
| 24 | |
| 25 | == Compiling and Linking == |
| 26 | com compilar i linkar amb phal |
| 27 | |
| 28 | == Documentation == |
| 29 | [wiki:Users&Developers "[Back to User&Developer Guides]"] |